![]() ![]() Toggle On: Karthus deals 30/50/70/90/110(+20% AP) Magic Damage per second to all nearby units. Toggle Off: Karthus restores 15/25/35/45/55 Mana whenever he kills a unit. ![]() This Spell is mainly used early on for vision or as a slow when ganking, the range is really helpful later on as u gain a lot of vision by using it throughout the whole game and when you die, use this ability first if you're allowed to. Karthus Creates a wall at the target location for 5 Seconds and grants sight around it.įor the Duration, all units who cross it are both slowed by 40/50/60/70/80% for 4 seconds, reduced by 50% over the first second, decaying over its duration and lose 15% magic resistance for the same duration. Just Q into a bush or somewhere you think the enemy could be to go sure he isn't there. This spell has a really low CD and low mana cost and even gives you vision for a short amount, abusing that is Key, especially as Cheesing can really destroy you. You can abuse this in fights, especially later on.Īs example, you could Flash into the enemy team for permanent AOE Damage and easier to hit Q, besides that, I would recommend dying before using ult if your in a teamfight or at the risk of getting CC'd.Īfter a 0.5-second delay, Karthus detonates the target Area in the cursor's direction, dealing 45/62.5/80/97.5/115(+ 35% AP) Magic Damage to all enemies within, dobuled when hitting only one target. If Defile has been learned, it will remain toggled on for the entire duration at no mana cost. When Karthus dies, he remains active for 7 seconds, making him unable to move, Autoattack or to use item effects, but becoming untargetable and invulnerable for the duration as well as being able to use abilites at no cost. In this Chapter I will explain the Abilites and how to effectively use them ![]()
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